The hunched beast prowls the forest, sniffing at the still air. The roiling sky flashes and thunder breaks the silence. The time is near and the beast senses it. The monstrous form bounds toward the darkened village, a demonic howl in its throat…
Shipwrecked on a perilous shore, a group of adventurers stumble into a blighted land and come face to face with a great black beast with a terrible curse.
Can they unravel the mystery and solve the Barghest’s curse before it’s too late?
A dark fantasy adventure for 3-5 1st level characters
50 pages, 10 locations, 10 dungeon rooms
Over 20 original illustrations
Inspired by English folklore
Emphasis on exploration, interaction, and usability
Compatible with other 5e dark fantasy horror campaigns
Beware the Jabberwont, my friends! The wont that speaks, the jaws that jab! Beware the Hatfright too, their ends Would much like your ends to grab!
Jabberwont: Init +7; Atk 2 claws +8 melee (1d8+7), bite +8 melee (1d12+7), tail slap +8 melee (1d20+7); AC -3 ; HD 7; hp 49; MV 50′ fly 100′; SP breath weapon 60′ 17 DC (physical body permanently warped, save vs. spells), nonsense 17 DC (charm, save vs. mind), immune to charm, immune to illusion; SV Fort +5, Ref +3, Will +7; AL CN.
Huge, malevolent dragon-like creature that can appear in areas where the walls between realms are the thinnest. The Jabberwont is about 20′ tall and covered in a combination of scales and thick feathers, the colour of both shimmer constantly in garish combinations. The Jabberwont is highly intelligent and will immediately begin gibbering nonsense when confronted.
The Jabberwont is an impossible creature and will disappear into nothingness if successfully confronted with this fact; if defeated in this manner, The Jabberwont’s hoard will also disappear.
Rancid water cascades from this translucent shape, outstretched fingers dripping with disease.
Rain Golem: Init +2; Atk 2 slams +5 melee (1d8 plus 1d4 disease DC 14); AC 4 ; HD 5d8; hp 40; MV 15′ swim 90’; SP mist cloud (50% ranged miss chance), construct traits, detect magic at will, immune to magic, immune to fire, weak to cold, frozen core (10% chance of becoming 5 HD ice golem if killed by cold); SV Fort +3, Ref +1, Will +5; AL N.
A rain golem is a monstrous construct in a vaguely humanoid shape made of filthy water. They move by dragging themselves along with elongated arms. They are extremely rare, formed from the collection of rain water passing through the gutters of a magical tower in an city. The concentration of magical energies in the sewers underneath the tower can lead to the spontaneous creation of a rain golem, a creature of rancid water that seeks to destroy all sources of magic.